As the game goes by, the player unlocks more locations, clothes, food, and other things for the Miis to interact with. Miis can perform various actions and many interactions can occur between them, such as friendship, romance, conflicts, and other social events. Afterward, the Town Hall will open, giving access to create more Miis. The player will be prompted to give their look-alike with food to eat and a friend to interact with. The Miis are assigned unique personalities based on selections the player makes for the Mii's stats, such as walking speed, speech, and quirkiness. The game begins with the player naming their island and creating their lookalike or personal Mii. Tomodachi Life introduced a level of Mii customizability that was expanded upon in future Nintendo games, such as Miitopia and the social networking app Miitomo. With over 400 thousand units sold in Japan in its debut week, the game is widely considered to be a success. The game received mixed reviews as users praised its gameplay and overall charm, but criticized its simplistic minigames and lack of general user control. With over 6.71 million copies sold worldwide, it was the eleventh best-selling 3DS game of all time. It was released in Japan in April 2013, June 2014 in North America, Europe, and Australia, and July 2014 in South Korea. Tomodachi Life is the sequel to the Japan-exclusive Nintendo DS title Tomodachi Collection. The game follows the day-to-day interactions of Mii characters (referred to as "islanders") as they build friendships, solve problems, and converse with the player. There is currently a demo available for North American 3DS owners.Tomodachi Life is a social simulation video game developed by Nintendo SPD7 and published by Nintendo for the Nintendo 3DS. I believe that Tomodachi Life would have flourished as a download-only title for $20 USD. To sell such a casual 3DS game at a premium price could dissuade potential customers on the edge. Bottom line: At $34.99 MSRP, this game is overpriced. Though my intention was not to review the title, I would still like to offer my suggestion to potential buyers. Should something like that be available in other regions, I believe it would be wildly successful. Nintendo of Canada is hosting special Tomodachi Life meet-ups throughout month of July, offering special real-life merchandise for the game, and the opportunity to StreetPass other players. I’ve tweeted more screenshots from Tomodachi Life than any other game, simply because of how easy it is to do so. The Nintendo 3DS Image Share feature makes for the most seamless native screenshot-sharing experience ever in a 3DS game. Tomodachi Life is no exception, and I can certainly see myself booting up the game occasionally to check which unique items from other players have been imported to my island, even after the game’s initial appeal has worn off. One effort Nintendo has made at extending the longevity of all of 3DS games is StreetPass. I’ll keep playing for a while, though, until I feel like I’ve gotten my money’s worth. There’s a disproportionate ratio of busywork to silly, funny stuff. Truthfully, I can’t see myself playing this for the rest of the year. Tobias Fünke from the show Arrested Development. As fun as this was for the first week or so, there’s only so many times I can tickle a Mii’s nose to help him or her sneeze before the novelty wears off. To extend your session and maximize playtime your only real option is to visit the Mii Apartments building and complete minute tasks for Miis which enhance their happiness and allow them to level-up. Each Mii has preferences, and finding a Mii’s favorite clothing pieces and food options can be a lengthy endeavor. If you’re big on collectibles, Tomodachi Life has got you covered. I tap the “Fountain” icon to collect my daily monetary offering from the citizens of my island, and subsequently check the island’s shops for new inventory. My daily routine (after the first week) lasts less than five minutes. Instead I would like to present my perception of the game’s longevity, and thoughts thus far.įor the purposes of this piece, and partially because I felt a need to validate my investment, I’ve played Tomodachi Life nearly every day since downloading it. My goal here isn’t to necessarily review the game, or compare it to Animal Crossing. Today it celebrated its one-month anniversary of being installed on my 3DS.īy now, if you wanted to read anything about Tomodachi Life, you have. Tomodachi Life for Nintendo 3DS celebrated its one-month anniversary in America a couple of days ago.
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